<?xml version='1.0' encoding='UTF-8'?><xml><records><record><source-app name="HighWire" version="7.x">Drupal-HighWire</source-app><ref-type name="Journal Article">17</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Krisberg, Kim</style></author></authors><secondary-authors></secondary-authors></contributors><titles><title><style face="normal" font="default" size="100%">Digital games emerge as new tool to foster health, exercise: Playing for health</style></title><secondary-title><style face="normal" font="default" size="100%">The Nation's Health</style></secondary-title></titles><dates><year><style  face="normal" font="default" size="100%">2012</style></year><pub-dates><date><style  face="normal" font="default" size="100%">2012-03-01 00:00:00</style></date></pub-dates></dates><pages><style  face="normal" font="default" size="100%">1-10</style></pages><volume><style face="normal" font="default" size="100%">42</style></volume><issue><style face="normal" font="default" size="100%">2</style></issue><abstract><style  face="normal" font="default" size="100%">These days, students at Halcyon Elementary School in Montgomery, Ala., cannot wait to get to physical education class.</style></abstract></record></records></xml>